Breakthrough introduces Research as a new feature and gameplay
option.
Inspired by historical projects of strategic impact, you
can now use Research to either support your current strategy or to
create a strong complement, depending on which route you
take.
Each Research phase leaves you with the choice: reap the
benefit you have gained so far, or further invest in the hope of
reaching a true research breakthrough later on and before it is too
late.
Will you stay the course for the ultimate rewards like the
Manhattan Project or try to capitalize on early returns? Can you survive
long enough?
In military terms, a pincer movement is a coordinated and simultaneous
attack of separate forces to encircle the enemy and then simultaneously
attack them on both flanks or from opposing directions. The maneuver
relies on both groups encircling the enemy to succeed in deploying their
devastating blow. The pincer movement was an integral part of the German
Blitzkrieg and was often used to shocking effect during World War
II.
The KARDS Pincer ability is inspired by this real-world
tactic and recreates this attack in an abstract yet realistic way on the
battlefield.
When a Pincer unit enters the battlefield, you can
choose another friendly unit as a counterpart of the Pincer. This effect
is the abstraction of two units working together to pincer the opponent.
Only while both units are on the battlefield will they both get the
Pincer benefit.
On the battlefield, chaos can reign, and friendly fire can become as deadly as enemy attacks. Switching sides during WWII was also not uncommon, even for nations. At the start of WWII Romania, Bulgaria and Italy were allied with the Axis powers, but the war’s developments in later years would influence these countries decisions to switch their allegiance to the Allies.
Welcome to Breakthrough!
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